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ACMACE
2008
ACM
14 years 1 months ago
Photogeist: an augmented reality photography game
In this paper, we present Photogeist, a photography-based augmented reality game in which players use a physical handheld camera device to take pictures of floating virtual ghosts...
Cody Watts, Ehud Sharlin
ACMACE
2008
ACM
14 years 1 months ago
Extracting camera-control requirements and camera movement generation in a 3D virtual environment
This paper proposes a new method to generate smooth camera movement that is collision-free in a three-dimensional virtual environment. It generates a set of cells based on cell de...
Hirofumi Hamazaki, Shinya Kitaoka, Maya Ozaki, Yos...
ACMACE
2008
ACM
14 years 1 months ago
Edutainment with a mixed reality book: a visually augmented illustrative childrens' book
Recently several researchers have developed augmented reality books which involve overlaying virtual content onto the pages of a real book. In this paper, we extend this general c...
Raphael Grasset, Andreas Dünser, Mark Billing...
ACMACE
2008
ACM
14 years 1 months ago
BragFish: exploring physical and social interaction in co-located handheld augmented reality games
In this paper, we present our research on social interaction in colocated handheld augmented reality (AR) games. These games are characterized by shared physical spaces that promo...
Yan Xu, Maribeth Gandy, Sami Deen, Brian Schrank, ...
ACMACE
2008
ACM
14 years 1 months ago
Design of installation with interactive UAVs
Hideki Yoshimoto, Kazuhiro Jo, Koichi Hori
ACMACE
2008
ACM
14 years 1 months ago
Dimensionality reduced HRTFs: a comparative study
Dimensionality reduction is a statistical tool commonly used to map high-dimensional data into lower a dimensionality. The transformed data is typically more suitable for regressi...
Bill Kapralos, Nathan Mekuz, Agnieszka Kopinska, S...
ACMACE
2008
ACM
14 years 1 months ago
From a single- to multi-server online game: a Quake 3 case study using RTF
Alexander Ploss, Stefan Wichmann, Frank Glinka, Se...
ACMACE
2008
ACM
14 years 1 months ago
Real binoculars with virtual functions for mixed environments
Though often desirable, the integration of real and virtual elements in mixed reality environments can be difficult. We propose a number of techniques to facilitate scene explorat...
Andrei Sherstyuk, Kin Lik Wang, Anton Treskunov, J...
ACMACE
2008
ACM
14 years 1 months ago
Mobile exergaming
With many industrialized societies bearing the cost of an increasingly sedentary on the health of their populations there is a need to find new ways of encouraging physical activi...
Carlos Garcia Wylie, Paul Coulton
ACMACE
2008
ACM
14 years 1 months ago
Motion controlled mobile 3D multiplayer gaming
Due to limitations in the user interface one of the oft cited most desirable features for mobile games is that they can be played using a single button. However, games using this ...
Fadi Chehimi, Paul Coulton