Sciweavers

ACMACE
2008
ACM
13 years 9 months ago
BeatBender: subsumption architecture for autonomous rhythm generation
BeatBender is a computer music project that explores a new method for generating emergent rhythmic drum patterns using the subsumption architecture. Rather than explicitly coding ...
Aaron Levisohn, Philippe Pasquier
ACMACE
2008
ACM
13 years 9 months ago
Shadow agent: a new type of virtual agent
The shadow agent is a new type of intelligent virtual agent exploiting the metaphor of the shadow as a medium. The core of the shadow agent is a behavioral architecture inspired b...
Philippe Pasquier, Eunjung Han, Kirak Kim, Keechul...
ACMACE
2008
ACM
13 years 9 months ago
An augmented reality weather system
This paper presents the design and development of an ARWeather simulation application, which can simulate various types of precipitation: rain, snow, and hail. We analysed various...
Marko Heinrich, Bruce H. Thomas, Stefan Mülle...
ACMACE
2008
ACM
13 years 9 months ago
AIRSF: a new entertainment adaptive framework for stress free air travels
In this paper, we present a new entertainment adaptive framework AIRSF for stress free air travels. Based on the passenger's current and target comfort states, user entertain...
Hao Liu, Jun Hu, Matthias Rauterberg
ACMACE
2008
ACM
13 years 9 months ago
An affective model of user experience for interactive art
The development of Affective Interface technologies makes it possible to envision a new generation of Digital Arts and Entertainment applications, in which interaction will be bas...
Stephen W. Gilroy, Marc Cavazza, Rémi Chaig...
ACMACE
2008
ACM
13 years 9 months ago
Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer
The games with a purpose paradigm proposed by Luis von Ahn [9] is a new approach for game design where useful but boring tasks, like labeling a random image found in the web, are ...
Sebastian Matyas, Christian Matyas, Christoph Schl...
ACMACE
2008
ACM
13 years 9 months ago
MPML3D: agent authoring language for virtual worlds
This paper describes an authoring language for specifying communicative behavior and interaction of agents in virtual worlds. We focus on the popular three-dimensional (3D) multi-...
Sebastian Ullrich, Helmut Prendinger, Mitsuru Ishi...
ACMACE
2008
ACM
13 years 9 months ago
Detection of MMORPG bots based on behavior analysis
Ruck Thawonmas, Yoshitaka Kashifuji, Kuan-Ta Chen
ACMACE
2008
ACM
13 years 9 months ago
When RFIDs meet artist's painting
This work challenges the conventional art experience. It brings together the fields of art, science, and software integration. The goal was to create a new kind of painting based ...
Olivier Haberman, Romain Pellerin, Ugo Haberman
ACMACE
2008
ACM
13 years 9 months ago
Loop-R: real-time video interface
Loop-R is a real-time video performance tool, based in the exploration of low-tech, used technology and human engineering research. With this tool its author is giving a shout to ...
Rui Pereira