This paper presents a graphical model for learning and recognizing human actions. Specifically, we propose to encode actions in a weighted directed graph, referred to as action gra...
Abstract. We consider the problem of computing Nash Equilibria of action-graph games (AGGs). AGGs, introduced by Bhat and Leyton-Brown, is a succinct representation of games that e...
Constantinos Daskalakis, Grant Schoenebeck, Gregor...
2. THE MASM ALGORITHM An input to the MASM algorithm is a time-annotated multi-agent action sequence. The action sequence is then transformed into an action graph. An action graph ...