The AI and HCI communities have often been characterized as having opposing views of how humans and computers should interact. As both of them evolve, there is a deeper contrast t...
We consider how to forget a set of atoms in a logic program. Intuitively, when a set of atoms is forgotten from a logic program, all atoms in the set should be eliminated from thi...
We study Coalitional Resource Games (CRGs), a variation of Qualitative Coalitional Games (QCGs) in which each agent is endowed with a set of resources, and the ability of a coalit...
Starting from some simple observations on a popular selection method in Evolutionary Algorithms (EAs)--tournament selection--we highlight a previously-unknown source of inefficien...
This article presents and analyzes algorithms that systematically generate random Bayesian networks of varying difficulty levels, with respect to inference using tree clustering. ...
Deeper searches in game-playing programs relying on the minimax principle generally produce better results. Theoretical analyses, however, suggest that in many cases minimaxing am...
This paper demonstrates how machine learning methods can be applied to deal with a realworld decipherment problem where very little background knowledge is available. The goal is ...
The Spohnian paradigm of ranking functions is in many respects like an order-of-magnitude reverse of subjective probability theory. Unlike probabilities, however, ranking function...
Finite-domain constraint programming has been used with great success to tackle a wide variety of combinatorial problems in industry and academia. To apply finite-domain constrain...
Alan M. Frisch, Brahim Hnich, Zeynep Kiziltan, Ian...
In this paper we describe a machine learning approach for acquiring a model of a robot behaviour from raw sensor data. We are interested in automating the acquisition of behaviour...
Maria Fox, Malik Ghallab, Guillaume Infantes, Dere...