In previous works, we showed how sequential pattern mining can be used to extract a partial problem space from logged user interactions for a procedural and ill-defined domain wher...
Philippe Fournier-Viger, Roger Nkambou, Engelbert ...
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Giving effective help is an important collaborative skill that leads to improved learning for both the help-giver and help-receiver. Adding intelligent tutoring to student interact...
Research show that teacher's nonverbal immediacy can have a positive impact on student's cognitive learning and affect [31]. This paper investigates the effectiveness of ...
We explored the complex interplay between students' affective states and problem solving outcomes. We conducted a study where 41 students solved 28 analytical reasoning proble...
Sidney K. D'Mello, Natalie K. Person, Blair Lehman
Project course instructors routinely perform their formal assessments based on impressions formed from their mostly indirect experience with the groups they oversee. Nevertheless, ...
In order to facilitate efficient creation of instructional content for high proficiency language learning systems, we investigate the use of utterance templates through an intuitiv...
The SIETTE collaborative environment allows students to take tests together in small groups. Individuals can communicate and hold discussions to solve test questions. This paper de...
We explored the possibility of predicting learners’ affective states (boredom, flow/engagement, confusion, and frustration) by monitoring variations in the cohesiveness of tutori...