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IPL
2008
105views more  IPL 2008»
13 years 9 months ago
Hausdorff approximation of 3D convex polytopes
Let P be a convex polytope in Rd , d = 3 or 2, with n vertices. We present linear time algorithms for approximating P by simpler polytopes. For instance, one such algorithm select...
Mario A. Lopez, Shlomo Reisner
IJAIT
2006
121views more  IJAIT 2006»
13 years 9 months ago
An Efficient Feature Selection Algorithm for Computer-aided Polyp Detection
We present an efficient feature selection algorithm for computer aided detection (CAD) computed tomographic (CT) colonography. The algorithm 1) determines an appropriate piecewise...
Jiang Li, Jianhua Yao, Ronald M. Summers, Nicholas...
COGSCI
2007
99views more  COGSCI 2007»
13 years 9 months ago
Language Evolution by Iterated Learning With Bayesian Agents
Languages are transmitted from person to person and generation to generation via a process of iterated learning: people learn a language from other people who once learned that la...
Thomas L. Griffiths, Michael L. Kalish
IPL
2008
86views more  IPL 2008»
13 years 9 months ago
A more efficient algorithm for perfect sorting by reversals
We describe a new algorithm for the problem of perfect sorting a signed permutation by reversals. The worst-case time complexity of this algorithm is parameterized by the maximum p...
Sèverine Bérard, Cedric Chauve, Chri...
CN
2007
104views more  CN 2007»
13 years 9 months ago
Performance analysis of the AntNet algorithm
A number of routing algorithms based on the ant-colony metaphor have been proposed for communication networks. However, there has been little work on the performance analysis of a...
S. S. Dhillon, Piet Van Mieghem
INFORMATICALT
2008
91views more  INFORMATICALT 2008»
13 years 9 months ago
Lloyd-Max's Algorithm Implementation in Speech Coding Algorithm Based on Forward Adaptive Technique
In this paper a detail analysis of speech coding algorithm based on forward adaptive technique is carried out. We consider an algorithm that works on frame-by-frame basis, where a ...
Jelena Nikolic, Zoran Peric
IJVR
2008
119views more  IJVR 2008»
13 years 9 months ago
Animal Flocks as Natural and Dynamic Spatial Clues in Adventure Video-games
This paper proposes the use of animal flocks to naturally provide spatial clues in adventure video-games. This approach complements the so far proposed mechanisms to support naviga...
Jesús Ibáñez-Martínez,...
CGF
2007
112views more  CGF 2007»
13 years 9 months ago
Depth-of-Field Rendering by Pyramidal Image Processing
We present an image-based algorithm for interactive rendering depth-of-field effects in images with depth maps. While previously published methods for interactive depth-of-field...
Martin Kraus, Magnus Strengert
IJRR
2008
109views more  IJRR 2008»
13 years 9 months ago
Robotic Grasping of Novel Objects using Vision
We consider the problem of grasping novel objects, specifically ones that are being seen for the first time through vision. Grasping a previously unknown object, one for which a 3...
Ashutosh Saxena, Justin Driemeyer, Andrew Y. Ng
IJRR
2008
107views more  IJRR 2008»
13 years 9 months ago
Caging Polygons with Two and Three Fingers
: We present algorithms for computing all placements of two and three fingers that cage a given polygonal object with n edges in the plane. A polygon is caged when it is impossible...
Mostafa Vahedi, A. Frank van der Stappen