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SWAT
1994
Springer
120views Algorithms» more  SWAT 1994»
14 years 1 months ago
Parallel Dynamic Lowest Common Ancestors
This paper gives a CREW PRAM algorithm for the problem of finding lowest common ancestors in a forest under the insertion of leaves and roots and the deletion of leaves. For a fore...
Erik Schenk
SSD
1993
Springer
91views Database» more  SSD 1993»
14 years 1 months ago
Volumes From Overlaying 3-D Triangulations in Parallel
Consider a polyhedron that is triangulated into tetrahedra in two different ways. This paper presents an algorithm, and hints for implementation, for finding the volumes of the i...
Wm. Randolph Franklin, Mohan S. Kankanhalli
SIGGRAPH
1994
ACM
14 years 1 months ago
Smooth spline surfaces over irregular meshes
An algorithm for creating smooth spline surfaces over irregular meshes is presented. The algorithm is a generalization of quadratic B-splines; that is, if a mesh is (locally) regu...
Charles T. Loop
SIGGRAPH
1994
ACM
14 years 1 months ago
Fast contact force computation for nonpenetrating rigid bodies
A new algorithm for computing contact forces between solid objects with friction is presented. The algorithm allows a mix of contact points with static and dynamic friction. In co...
David Baraff
SIGMOD
1993
ACM
134views Database» more  SIGMOD 1993»
14 years 1 months ago
Mining Association Rules between Sets of Items in Large Databases
We are given a large database of customer transactions. Each transaction consists of items purchased by a customer in a visit. We present an e cient algorithm that generates all s...
Rakesh Agrawal, Tomasz Imielinski, Arun N. Swami
SC
1994
ACM
14 years 1 months ago
Truly distribution-independent algorithms for the N-body problem
The N - body problem is to simulate the motion of N particles under the influence of mutual force fields based on an inverse square law. Greengard's algorithm claims to compu...
Srinivas Aluru, Gurpur M. Prabhu, John L. Gustafso...
SIGGRAPH
1993
ACM
14 years 1 months ago
Smooth transitions between bump rendering algorithms
A method is describedfor switching smoothly between rendering algorithms as required by the amount of visible surface detail. The result will be more realism with less computation...
Barry G. Becker, Nelson L. Max
ICALP
1992
Springer
14 years 1 months ago
Fast Integer Merging on the EREW PRAM
Abstract. We investigate the complexity of merging sequences of small integers on the EREW PRAM. Our most surprising result is that two sorted sequences of n bits each can be merge...
Torben Hagerup
MFCS
1994
Springer
14 years 1 months ago
"The Big Sweep": On the Power of the Wavefront Approach to Voronoi Diagrams
We show that the wavefront approach to Voronoi diagrams (a deterministic line sweep algorithm that does not use geometric transform) can be generalized to distance measures more g...
Frank K. H. A. Dehne, Rolf Klein
PLDI
1993
ACM
14 years 1 months ago
Global Optimizations for Parallelism and Locality on Scalable Parallel Machines
Data locality is critical to achievinghigh performance on large-scale parallel machines. Non-local data accesses result in communication that can greatly impact performance. Thus ...
Jennifer-Ann M. Anderson, Monica S. Lam