Abstract— This paper compares the use of temporal difference learning (TDL) versus co-evolutionary learning (CEL) for acquiring position evaluation functions for the game of Othe...
—The ChessBrain project currently holds an official Guinness World Record for the largest number of computers used to play one single game of chess. In this paper, we cover the l...
— In this paper, coevolution is used to evolve Artificial Neural Networks (ANN) which evaluate board positions of a two player zero-sum game (The Virus Game). The coevolved neura...
— People play games for fun. Yet we are lacking a fundamental understanding of what fun is and how fun works in games and other media. For example, why do thousands of people spe...
— Intelligent agents in games and simulators often operate in environments subject to symmetric transformations that produce new but equally legitimate environments, such as reï¬...
Abstract— This paper describes experiments using reinforcement learning techniques to compute pattern urgencies used during simulations performed in a Monte-Carlo Go architecture...
This paper explores ways by which multiple authors can annotate 3D models from multiple viewpoints in a 3D collaborative environment, with particular reference to the environment ...
Rieko Kadobayashi, Julian Lombardi, Mark P. McCahi...