An investigation into capturing the relation of physiology, beyond heart rate recording, to expressed preferences of entertainment in children’s physical gameplay is presented in...
We analyze the antecedents of affective states in a simulation problem-solving environment, The Incredible Machine: Even More Contraptions, through quantitative field observations ...
Ryan Shaun Joazeiro de Baker, Ma. Mercedes T. Rodr...
Using synthetic characters to support children’s personal, social and emotional education requires that the emotional response elicited from the children is that desired by educa...
Lynne E. Hall, Sarah Woods, Marc Hall, Dieter Wolk...
Facial expression plays an important role in face to face communication in that it conveys nonverbal information and emotional intent beyond speech. In this paper, an approach for ...
Shen Zhang, Zhiyong Wu, Helen M. Meng, Lianhong Ca...
We discuss an aspect of an affect-detection system used in edrama by intelligent conversational agents, namely affective interpretation of limited sorts of metaphorical utterance. ...
Timothy H. Rumbell, C. J. Smith, John A. Barnden, ...
Knowledge of the relation between body posture and the perception of affect is limited. Existing studies of emotion attribution to static body postures vary in method, response mod...
Recent years have seen an explosion of interest in computational models of socio-emotional processes, both as a mean to deepen understanding of human behavior and as a mechanism to...
Abstract. Artists use words, lines, shapes, color, sound and their bodies to express emotions. Virtual humans use postures, gestures, face and voice to express emotions. Why are th...
In past years, computer game designers have tried to increase player engagement by improving the believability of characters and environment. Today, the focus is shifting toward im...
Nadia Bianchi-Berthouze, Whan Woong Kim, Darshak P...