Interactive computing systems frequently use pointing as an input modality, while also supporting other forms of input such as alphanumeric, voice, gesture, and force. We focus on...
We evaluated and compared four input methods using the Nintendo Wii Remote for pointing tasks. The methods used (i) the "A" button on top of the device, (ii) the "B...
Victoria McArthur, Steven J. Castellucci, I. Scott...
Smart environments (e.g., airports, hospitals, stadiums, and other physical spaces using ubiquitous computing to empower many mobile people) provide novel challenges for usability...
The pervasive use of ambiguous keypads for mobile text entry necessitates examination of their performance characteristics. This paper presents TnToolkit – a self-contained tool...
This paper reports a usability evaluation of three operational digital libraries (DLs): the ACM DL, the IEEE Computer Society DL, and the IEEE Xplore DL. An experiment was conduct...
Usability-supporting architectural patterns (USAPs) were developed as a way to explicitly connect the needs of architecturally-sensitive usability concerns to the design of softwa...
Bonnie E. John, Len Bass, Elspeth Golden, Pia Stol...
This paper discusses the use of formal methods for analysing human-computer interaction. We focus on the mode confusion problem that arises whenever the user thinks that the syste...
The Open Interface Development Environment (OIDE) was developed as part of the OpenInterface (OI) platform, an open source framework for the rapid development of multimodal intera...
Marilyn Rose McGee-Lennon, Andrew Ramsay, David K....
What methods can we use to help understand why users adopt certain use strategies, and how can we evaluate designs to anticipate and perhaps positively modify how users are likely...