We present techniques for incrementally managing schedules in domains where activities accrue quality as a function of the time and resources allocated to them and the goal is to ...
Anthony Gallagher, Terry L. Zimmerman, Stephen F. ...
In this paper we describe the problem of Optimal Competitive Scheduling, which consists of activities that compete for a shared resource. The objective is to choose a subset of ac...
Jeremy Frank, James Crawford, Lina Khatib, Ronen I...
Planning as satisfiability (SAT-Plan) is one of the best approaches to optimal planning, which has been shown effective on problems in many different domains. However, the potenti...
Much has been made of the need for academic planning research to orient towards real-world applications. In this paper, we relate our experience in adapting domain-independent pla...
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
Flight simulators are becoming more sophisticated and realistic, and the requirements of those using them are becoming more demanding. Air traffic control simulation for such simu...
Automated camera control has been an active area of research for a number of years. The problem has been addressed in the Graphics, AI and Game communities from different perspect...
Although other genres have used procedural level generation to extend gameplay and replayability, platformer games have not yet seen successful level generation. This paper propos...
Normative Echoes is an interactive installation that explores ways to combine player-created content with procedural content. Animated autonomous agents inhabit virtual islands on...
Eric Baumer, Bill Tomlinson, Man Lok Yau, Thomas A...