— The chaos game, in which a moving point is repeatedly averaged toward randomly selected vertices of a triangle, is one method of generating the fractal called the Sierpinski tr...
Abstract— Multi-population competitive co-evolution is explored as a way of developing controllers for a simple (but definitely not trivial) car racing game. The three main uses...
Abstract—Motivated by neutrality observed in natural evolution often redundant encodings are used in evolutionary algorithms. Many experimental studies have been carried out on t...
Benjamin Doerr, Michael Gnewuch, Nils Hebbinghaus,...
Abstract— This paper investigates the performance of trading strategies identified through Computational Intelligence techniques. We focus on trading rules derived by Genetic Pr...
Nicos G. Pavlidis, E. G. Pavlidis, Michael G. Epit...
— One of the main tasks software testing involves is the generation of the test cases to be used during the test. Due to its expensive cost, the automation of this task has becom...
Abstract— There has been much research into the development of robotic controllers in educational, industrial and government research labs, but limited hardware budgets constrain...
— Hornby’s Age-Layered Population Structure claims to reduce premature convergence in Evolutionary Algorithms. We provide the first evaluation of ALPS on a realworld problem ...
—The paper extends the classical Ant Systems by considering non-uniform deposition by the ants, while constructing pheromone trails. A deterministic solution to the ant system dy...
Ajith Abraham, Amit Konar, Nayan R. Samal, Swagata...
—Identification of the correct number of clusters and the corresponding partitioning are two important considerations in clustering. In this paper, a newly developed point symme...