Agents engaged in noncooperative interaction may seek to achieve a Nash equilibrium; this requires that agents be aware of others’ rewards. Misinformation about rewards leads to...
We formulate the problem of computing equilibria in multiplayer games represented by arbitrary undirected graphs as a constraint satisfaction problem and present two algorithms. T...
Vishal Soni, Satinder P. Singh, Michael P. Wellman
The quality of information is crucial for decision making in many mission-critical applications such as battlefield operations and intelligence analysis. However, as the system b...
Bin Yu, Srikanth Kallurkar, Ganesh Vaidyanathan, D...
In many settings there exists a set of potential participants, but the set of participants who are actually active in the system, and in particular their number, is unknown. This ...
Recommender Systems are used in various domains to generate personalized information based on personal user data. The ability to preserve the privacy of all participants is an ess...
In online, dynamic environments, the services requested by consumers may not be readily served by the providers. This requires the service consumers and providers to negotiate the...
Reasoning about agents that we observe in the world is challenging. Our available information is often limited to observations of the agent’s external behavior in the past and p...
H. Van Dyke Parunak, Sven Brueckner, Robert S. Mat...
A MAS architecture consisting of service centers is proposed. Within each service center, a mediator coordinates service delivery by allocating individual tasks to corresponding t...
In this paper we consider the problem of managing and exploiting schedules in an uncertain and distributed environment. We assume a team of collaborative agents, each responsible ...
Stephen F. Smith, Anthony Gallagher, Terry L. Zimm...