In this paper we present the process of designing and developing a fully functional and interactive AR handheld device. Based on a human-centered approach we describe the results ...
In this article we present interactive Focus and Context (F+C) visualizations for Augmented Reality (AR) applications. We demonstrate how F+C visualizations are used to affect the...
Tangible Augmented Reality (AR) systems imbue physical objects with the ability to act and respond in new ways. In particular, physical objects and gestures made with them gain me...
We propose a novel, low-complexity, tracking scheme that uses motion vectors directly from a video coder. We compare our tracking algorithm against ground truth data, and show tha...
Gabriel Takacs, Vijay Chandrasekhar, Bernd Girod, ...
We present a non-rigid registration technique that achieves spatial, photometric, and visibility accuracy. It lets us photo-realistically augment 3D deformable surfaces under comp...
In this paper we present an innovative adaptive imperceptible pattern projection technique that takes into account parameters of human visual perception. A coded image is temporal...
3D graphics systems increasingly rely on sophisticated event systems derived from collision detection mechanisms, which support the discretisation of Physics as well as high-level...
In this paper we present the evaluation of a virtual mirror used as a navigational tool within a medical augmented reality (AR) system for laparoscopy. 12 surgeons of our clinical...
Christoph Bichlmeier, Sandro Michael Heining, Moha...
Ubiquitous tracking setups, covering large tracking areas with many heterogeneous sensors of varying accuracy, require dedicated middleware to facilitate development of stationary...
Manuel Huber, Daniel Pustka, Peter Keitler, Floria...