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35
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NETGAMES
2006
ACM
199
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Computer Networks
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NETGAMES 2006
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Count down protocol: asynchronous consistent protocol in P2P virtual ball game
14 years 6 months ago
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yonex1.cis.ibaraki.ac.jp
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Yoshihiro Kawano, Tatsuhiro Yonekura
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