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We present a method for matching target behaviors with solutions for achieving those behaviors. Called the Behavior Wizard, this method first classifies behavior change targets int...
This article introduces the concept of a behavior change support system and suggests it as a key construct for research on persuasive systems design, technologies, and applications...
— Human-robot interaction (HRI) is now well enough understood to allow us to build useful systems that can function outside of the laboratory. We are studying longterm interactio...
This paper presents a new way of categorizing behavior change in a framework called the Behavior Grid. This preliminary work shows 35 types of behavior along two categorical dimen...
This paper presents a new model for understanding human behavior. In this model (FBM), behavior is a product of three factors: motivation, ability, and triggers, each of which has...
This paper presents an exploration of user interfaces, persuasive interfaces and feedback techniques in the domain of the sink. Waterbot is a system to inform and motivate behavio...