This paper presents a novel method for virtual view generation that allows viewers to
y through in a real soccer scene. A soccer match is captured by multiple cameras at a stadiu...
Good camera control and planning techniques in 3D computer games can give players deeper feelings about atmosphere of games. However, most modern computer games use fixed point-of...
We present a camera calibration system that is simple to use and offers generality in the positioning of the cameras. This makes it very suitable for the calibration of mobile, sy...
In airborne video, objects are tracked from a moving camera and often imaged at very low resolution. The camera movement makes it difficult to determine whether or not an object i...
This paper studies sentiment analysis from the user-generated content on the Web. In particular, it focuses on mining opinions from comparative sentences, i.e., to determine which...
In this paper, a method of encapsulating camera tasks into well defined units called “camera modules” is described. Through this encapsulation, camera modules can be programm...
The paper studies the optimal placement of multiple cameras and the selection of the best subset of cameras for single target localization in the framework of sensor networks. The ...
Ali Ozer Ercan, Danny B. Yang, Abbas El Gamal, Leo...
In real world scenes, objects to be classified are usually not visible from every direction, since they are almost always positioned on some kind of opaque plane. When moving a cam...
This paper reports on an exploratory experimental study of the relationships between physical movement and desired visual information in the performance of video-mediated collabor...
Abhishek Ranjan, Jeremy P. Birnholtz, Ravin Balakr...
We present a computational framework for the inference of dense descriptions from multiple view stereo with general camera placement. Thus far research on dense multiple view ster...