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CANDC
2011
ACM
12 years 11 months ago
Distributed creative cognition in digital filmmaking
This paper reports on an empirical study that uses a Grounded Theory approach to investigate the creative practices of Machinima filmmakers. Machinima is a new digital film produc...
Nicholas Davis, Boyang Li, Brian O'Neill, Mark Rie...
CANDC
2011
ACM
12 years 11 months ago
Scaffolding creativity with open-source hardware
In this paper we discuss the role of open-source hardware in supporting creativity. We use the case study of an opensource FM radio and explore the modes of creation that emerged ...
David Mellis, Leah Buechley
CANDC
2011
ACM
12 years 11 months ago
Perception, insight, and creativity in paradigm, a game of pattern exploration
This paper discusses Paradigm, a game of intuition and pattern exploration. We offer a sample case study aimed at illustrating the game’s relevance as a microdomain for studying...
William W. York, David C. Bender
CANDC
2011
ACM
12 years 11 months ago
Creative gadget design in fictions: generalized planning in analogical spaces
Science-fiction and fantasy stories often contain objects never envisioned previously. Inventing gadgets like lightsabers or mythical creatures like griffins is a creative task. T...
Boyang Li, Mark O. Riedl
CANDC
2011
ACM
12 years 11 months ago
Understanding exploratory creativity in a visual domain
This paper describes a computerized aesthetic composition task that is based on a “creativity as search” metaphor. The technique collects detailed, moment-to-moment data about...
Kyle E. Jennings, Dean Keith Simonton, Stephen E. ...