This empirical paper shows how free/libre open source software (FLOSS) contributes to mutual and collaborative learning in an educational environment. Unlike proprietary software,...
This study aimed to design and evaluate multimedia games which were based on the theories of children's development of taxonomic concepts. Factors that might affect children&...
In this paper, the authors analyse how educational institutions behave in relation with the contents available through the Web. They also reflect on the features of the currently...
The rapid development of computer and Internet technologies has made e-Learning become an important learning method. There has been a considerable increase in the needs for multim...
Wireless data communications in form of Short Message Service (SMS) and Wireless Access Protocols (WAP) browsers have gained global popularity, yet, not much has been done to exte...
This paper argues that the internet is built around key technology design features of openness, robustness and decentralisation. These design features have transformed into social...