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CGF
1998
116views more  CGF 1998»
13 years 11 months ago
Importance Driven Texture Coordinate Optimization
Traditionally, texture coordinates have been generated based solely on the model’s geometry, often even before a model’s textures have been created. With the arrival of new te...
Peter-Pike J. Sloan, David M. Weinstein, J. Dean B...
CGF
1998
124views more  CGF 1998»
13 years 11 months ago
Real-time Biomechanically-based Muscle Volume Deformation using FEM
This paper presents a voxel-based biomechanical model for muscle deformation using nite element method FEM and volume graphics. Hierarchical voxel meshes are reconstructed from ...
Qing-hong Zhu, Yan Chen, Arie E. Kaufman
CGF
1998
86views more  CGF 1998»
13 years 11 months ago
Subdivision Schemes for Thin Plate Splines
Thin plate splines are a well known entity of geometric design. They are defined as the minimizer of a variational problem whose differential operators approximate a simple notio...
Henrik Weimer, Joe D. Warren
CGF
1998
213views more  CGF 1998»
13 years 11 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
CGF
1998
98views more  CGF 1998»
13 years 11 months ago
An Enhanced Spring Model for Information Visualization
In this paper we present a new technique for visualizing multidimensional information. We describe objects of a higher dimensional information space as small closed free-form-surf...
Holger Theisel, Matthias Kreuseler
CGF
1998
85views more  CGF 1998»
13 years 11 months ago
Importance Driven Halftoning
Most halftoning techniques have been primarily concerned with achieving an accurate reproduction of local gray
L. M. Streit, John W. Buchanan
CGF
1998
127views more  CGF 1998»
13 years 11 months ago
Getting Rid of Links in Hierarchical Radiosity
Hierarchical radiosity with clustering has positioned itself as one of the most efficient algorithms for computing global illumination in non-trivial environments. However, using...
Marc Stamminger, Hartmut Schirmacher, Philipp Slus...
CGF
1998
110views more  CGF 1998»
13 years 11 months ago
Optical Flow Rendering
This paper proposes a new approach to image-based rendering that generates an image viewed from an arbitrary camera position and orientation by rendering optical flows extracted ...
Tae-Joon Park, Seungyong Lee, Sung Yong Shin
CGF
1998
116views more  CGF 1998»
13 years 11 months ago
A Light Hierarchy for Fast Rendering of Scenes with Many Lights
We introduce a new data structure in the form of a light hierarchy for efficiently ray-tracing scenes with many light sources. An octree is constructed with the point light sourc...
Eric Paquette, Pierre Poulin, George Drettakis
CGF
1998
128views more  CGF 1998»
13 years 11 months ago
Multiresolution Isosurface Extraction with Adaptive Skeleton Climbing
An isosurface extraction algorithm which can directly generate multiresolution isosurfacesfrom volume data is introduced. It generates low resolution isosurfaces, with 4 to 25 tim...
Tim Poston, Tien-Tsin Wong, Pheng-Ann Heng