Traditionally, texture coordinates have been generated based solely on the model’s geometry, often even before a model’s textures have been created. With the arrival of new te...
Peter-Pike J. Sloan, David M. Weinstein, J. Dean B...
This paper presents a voxel-based biomechanical model for muscle deformation using nite element method FEM and volume graphics. Hierarchical voxel meshes are reconstructed from ...
Thin plate splines are a well known entity of geometric design. They are defined as the minimizer of a variational problem whose differential operators approximate a simple notio...
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
In this paper we present a new technique for visualizing multidimensional information. We describe objects of a higher dimensional information space as small closed free-form-surf...
Hierarchical radiosity with clustering has positioned itself as one of the most efficient algorithms for computing global illumination in non-trivial environments. However, using...
Marc Stamminger, Hartmut Schirmacher, Philipp Slus...
This paper proposes a new approach to image-based rendering that generates an image viewed from an arbitrary camera position and orientation by rendering optical flows extracted ...
We introduce a new data structure in the form of a light hierarchy for efficiently ray-tracing scenes with many light sources. An octree is constructed with the point light sourc...
An isosurface extraction algorithm which can directly generate multiresolution isosurfacesfrom volume data is introduced. It generates low resolution isosurfaces, with 4 to 25 tim...