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CGF
2002
127views more  CGF 2002»
13 years 11 months ago
Projective Texture Mapping with Full Panorama
Projective texture mapping is used to project a texture map onto scene geometry. It has been used in many applications, since it eliminates the assignment of fixed texture coordin...
Dongho Kim, James K. Hahn
CGF
2002
110views more  CGF 2002»
13 years 11 months ago
Free-form sketching with variational implicit surfaces
With the advent of sketch-based methods for shape construction, there's a new degree of power available in the rapid creation of approximate shapes. Sketch [Zeleznik, 1996] s...
Olga A. Karpenko, John F. Hughes, Ramesh Raskar
CGF
2002
187views more  CGF 2002»
13 years 11 months ago
Stylizing Silhouettes at Interactive Rates: From Silhouette Edges to Silhouette Strokes
A way to create effective stylized line drawings is to draw strokes that start and stop at visible portions along the silhouette of an object to be portrayed. In computer graphics...
Tobias Isenberg, Nick Halper, Thomas Strothotte
CGF
2002
139views more  CGF 2002»
13 years 11 months ago
Surface reconstruction based on a dynamical system
Joachim Giesen, Matthias John
CGF
2002
123views more  CGF 2002»
13 years 11 months ago
A Frequency-Domain Approach to Watermarking 3D Shapes
This paper presents a robust watermarking algorithm with informed detection for 3D polygonal meshes. The algorithm is based on our previous algorithm [22] that employs mesh-spectr...
Ryutarou Ohbuchi, Akio Mukaiyama, Shigeo Takahashi
CGF
2002
72views more  CGF 2002»
13 years 11 months ago
Texture Particles
Jean-Michel Dischler, Karl Maritaud, Bruno L&eacut...
CGF
2002
93views more  CGF 2002»
13 years 11 months ago
Transparency in Interactive Technical Illustrations
This paper describes how technical illustrations containing opaque and non-opaque objects can be automatically generated. Traditional methods to show transparency in manual drawin...
Joachim Diepstraten, Daniel Weiskopf, Thomas Ertl
CGF
2002
95views more  CGF 2002»
13 years 11 months ago
Intrinsic Parameterizations of Surface Meshes
Parameterization of discrete surfaces is a fundamental and widely-used operation in graphics, required, for instance, for texture mapping or remeshing. As 3D data becomes more and...
Mathieu Desbrun, Mark Meyer, Pierre Alliez
CGF
2002
108views more  CGF 2002»
13 years 11 months ago
Real-time Animation of Dressed Virtual Humans
In this paper, we describe a method for cloth animation in real-time. The algorithm works in a hybrid manner exploiting the merits of both the physical-based and geometric deforma...
Frederic Cordier, Nadia Magnenat-Thalmann
CGF
2002
107views more  CGF 2002»
13 years 11 months ago
STRANDS: Interactive Simulation of Thin Solids using Cosserat Models
STRANDS are thin elastic solids that are visually well approximated as smooth curves, and yet possess essential physical behaviors characteristic of solid objects such as twisting...
Dinesh K. Pai