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CGF
2002
142views more  CGF 2002»
13 years 11 months ago
Efficient Fitting and Rendering of Large Scattered Data Sets Using Subdivision Surfaces
We present a method to efficiently construct and render a smooth surface for approximation of large functional scattered data. Using a subdivision surface framework and techniques...
Vincent Scheib, Jörg Haber, Ming C. Lin, Hans...
CGF
2002
94views more  CGF 2002»
13 years 11 months ago
Multiresolution Surfaces having Arbitrary Topologies by a Reverse Doo Subdivision Method
We have shown how to construct multiresolution structures for reversing subdivision rules using global least squares models 16. As a result, semiorthogonal wavelet systems have al...
Faramarz F. Samavati, N. Mahdavi-Amiri, Richard M....
CGF
2002
135views more  CGF 2002»
13 years 11 months ago
Slow Growing Subdivision (SGS) in Any Dimension: Towards Removing the Curse of Dimensionality
In recent years subdivision methods have been one of the most successful techniques applied to the multi-resolution representation and visualization of surface meshes. Extension t...
Valerio Pascucci
CGF
2002
156views more  CGF 2002»
13 years 11 months ago
Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Liu Ren, Hanspeter Pfister, Matthias Zwicker
CGF
2002
168views more  CGF 2002»
13 years 11 months ago
Fast Continuous Collision Detection between Rigid Bodies
This paper introduces a fast continuous collision detection technique for polyhedral rigid bodies. As opposed to most collision detection techniques, the computation of the first ...
Stephane Redon, Abderrahmane Kheddar, Sabine Coqui...
CGF
2002
145views more  CGF 2002»
13 years 11 months ago
Local Physical Models for Interactive Character Animation
Our goal is to design and build a tool for the creation of expressive character animation. Virtual puppetry, also known as performance animation, is a technique in which the user ...
Sageev Oore, Demetri Terzopoulos, Geoffrey E. Hint...
CGF
2002
127views more  CGF 2002»
13 years 11 months ago
Angle-Analyzer: A Triangle-Quad Mesh Codec
We present Angle-Analyzer, a new single-rate compression algorithm for triangle-quad hybrid meshes. Using a carefully-designed geometry-driven mesh traversal and an efficient enco...
Haeyoung Lee, Pierre Alliez, Mathieu Desbrun
CGF
2002
72views more  CGF 2002»
13 years 11 months ago
Flattening 3D objects using silhouettes
Domingo Martín, Jean-Daniel Fekete, Juan Ca...
CGF
2002
127views more  CGF 2002»
13 years 11 months ago
Virtual Visual Servoing: a framework for real-time augmented reality
This paper presents a framework to achieve real-time augmented reality applications. We propose a framework based on the visual servoing approach well known in robotics. We consid...
Éric Marchand, François Chaumette
CGF
2002
129views more  CGF 2002»
13 years 11 months ago
Efficient Multidimensional Sampling
Image synthesis often requires the Monte Carlo estimation of integrals. Based on a generalized concept of stratification we present an efficient sampling scheme that consistently ...
Thomas Kollig, Alexander Keller