We introduce a new texture representation that combines standard sampling, to be bilinearly interpolated in smoothly varying regions, with customizable discontinuities, to model s...
The explosive growth in integration technology and the parallel nature of rasterization-based graphics APIs changed the panorama of consumer-level graphics: today, GPUs are cheap,...
Level set models combine a low-level volumetric representation, the mathematics of deformable implicit surfaces, and powerful, robust numerical techniques to produce a novel appro...
Ken Museth, David E. Breen, Ross T. Whitaker, Sean...
This paper discusses the problem of visualizing data where there are underlying constraints that must be preserved. For example, we may know that the data are inherently positive....
Ken W. Brodlie, Muhammed Rafiq Asim, Keith Unswort...
In this paper we present an image-based algorithm for surface reconstruction of moving garment from multiple calibrated video cameras. Using a color-coded cloth texture, we reliab...
Volker Scholz, Timo Stich, Michael Keckeisen, Mark...
Semanticons can enhance the representation of files by offering symbols that are both meaningful and easily distinguishable. The semantics of a file is estimated by parsing its na...
We present a technique which allows capture of 3D surface geometry and a useful class of BRDFs using extremely simple equipment. A standard digital camera with an attached flash s...
James A. Paterson, David Claus, Andrew W. Fitzgibb...
Aiming at robust surface structure recovery, we extend the powerful optimization technique of variational shape approximation by allowing for several different primitives to repre...