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CGF
2005
88views more  CGF 2005»
13 years 11 months ago
Fast Final Gathering via Reverse Photon Mapping
Vlastimil Havran, Robert Herzog, Hans-Peter Seidel
CGF
2005
141views more  CGF 2005»
13 years 11 months ago
Survey of Real-Time Rendering Techniques for Crowds
Real-time rendering of photo-realistic humans is considerably outside the scope of current consumer-level computer hardware. There are many techniques, which attempt to bridge the...
G. Ryder, A. M. Day
CGF
2005
99views more  CGF 2005»
13 years 11 months ago
N-Buffers for efficient depth map query
We introduce the N-buffer as a tool for multiresolution depth map representation. This neighborhood buffer encodes the value and position of local depth extrema at different scale...
Xavier Décoret
CGF
2005
149views more  CGF 2005»
13 years 11 months ago
Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...
CGF
2005
151views more  CGF 2005»
13 years 11 months ago
Virtual Endoscopy in Research and Clinical Practice
Virtual endoscopy is among the most active topics in virtual medicine and medical imaging. It focuses on the virtual representation of minimally invasive procedures for training, ...
Dirk Bartz
CGF
2005
167views more  CGF 2005»
13 years 11 months ago
Adaptive Deformable Models for Graphics and Vision
Deformable models are a powerful tool in both computer graphics and computer vision. The description and implementation of the deformations have to be simultaneously flexible and ...
Siome Goldenstein, Christian Vogler, Luiz Velho
CGF
2005
159views more  CGF 2005»
13 years 11 months ago
Real-Time Shape Editing using Radial Basis Functions
Current surface-based methods for interactive freeform editing of high resolution 3D models are very powerful, but at the same time require a certain minimum tessellation or sampl...
Mario Botsch, Leif Kobbelt
CGF
2005
147views more  CGF 2005»
13 years 11 months ago
GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments
As simulation and rendering capabilities continue to increase, volumetric effects like smoke, fire or explosions will be frequently encountered in computer games and virtual envir...
Jens Krüger, Rüdiger Westermann