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CGF
2007
156views more  CGF 2007»
13 years 11 months ago
Automatic Light Source Placement for Maximum Visual Information Recovery
The automatic selection of good viewing parameters is a very complex problem. In most cases, the notion of good strongly depends on the concrete application. Moreover, when an int...
Pere-Pau Vázquez
CGF
2007
135views more  CGF 2007»
13 years 11 months ago
Prediction of Individual Non-Linear Aging Trajectories of Faces
Represented in a Morphable Model, 3D faces follow curved trajectories in face space as they age. We present a novel algorithm that computes the individual aging trajectories for g...
Kristina Scherbaum, Martin Sunkel, Hans-Peter Seid...
CGF
2007
99views more  CGF 2007»
13 years 11 months ago
Highly Parallel Fast KD-tree Construction for Interactive Ray Tracing of Dynamic Scenes
Maxim Shevtsov, Alexei Soupikov, Alexander Kapusti...
CGF
2007
71views more  CGF 2007»
13 years 11 months ago
Massless Cable for Real-time Simulation
Martin Servin, Claude Lacoursière
CGF
2007
165views more  CGF 2007»
13 years 11 months ago
Ray-Casted BlockMaps for Large Urban Models Visualization
We introduce a GPU-friendly technique that efficiently exploits the highly structured nature of urban environments to ensure rendering quality and interactive performance of city...
Paolo Cignoni, Marco Di Benedetto, Fabio Ganovelli...
CGF
2007
145views more  CGF 2007»
13 years 11 months ago
Bitmask Soft Shadows
Recently, several real-time soft shadow algorithms have been introduced which all compute a single shadow map and use its texels to obtain a discrete scene representation. The res...
Michael Schwarz, Marc Stamminger
CGF
2007
94views more  CGF 2007»
13 years 11 months ago
Effective Derivation of Similarity Transformations for Implicit Laplacian Mesh Editing
Laplacian coordinates as a local shape descriptor have been employed in mesh editing. As they are encoded in the global coordinate system, they need to be transformed locally to r...
Hongbo Fu, Oscar Kin-Chung Au, Chiew-Lan Tai
CGF
2007
127views more  CGF 2007»
13 years 11 months ago
Crowds by Example
We present an example-based crowd simulation technique. Most crowd simulation techniques assume that the behavior exhibited by each person in the crowd can be defined by a restri...
Alon Lerner, Yiorgos Chrysanthou, Dani Lischinski
CGF
2007
128views more  CGF 2007»
13 years 11 months ago
Geodesic-Controlled Developable Surfaces for Modeling Paper Bending
We present a novel and effective method for modeling a developable surface to simulate paper bending in interactive and animation applications. The method exploits the representat...
Pengbo Bo, Wenping Wang