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CGF
2008
179views more  CGF 2008»
14 years 16 days ago
Sketching MLS Image Deformations On the GPU
In this paper, we present an image editing tool that allows the user to deform images using a sketch-based interface. The user simply sketches a set of source curves in the input ...
Yanlin Weng, Xiaohan Shi, Hujun Bao, Jun Zhang
CGF
2008
153views more  CGF 2008»
14 years 16 days ago
Context Aware Terrain Visualization for Wayfinding and Navigation
To assist wayfinding and navigation, the display of maps and driving directions on mobile devices is nowadays commonplace. While existing system can naturally exploit GPS informat...
Sebastian Möser, Patrick Degener, Roland Wahl...
CGF
2008
101views more  CGF 2008»
14 years 16 days ago
A Prism-Free Method for Silhouette Rendering in Inverse Displacement Mapping
Silhouette is a key feature that distinguishes displacement mapping from normal mapping. However the silhouette rendering in the GPU implementation of displacement mapping (which ...
Ying-Chieh Chen, Chun-Fa Chang
CGF
2008
139views more  CGF 2008»
14 years 16 days ago
Photon-driven Irradiance Cache
We describe a global illumination method combining two well known techniques: photon mapping and irradiance caching. The photon mapping method has the advantage of being view inde...
Jonathan Brouillat, Pascal Gautron, Kadi Bouatouch
CGF
2008
76views more  CGF 2008»
14 years 16 days ago
Example-based Multiple Local Color Transfer by Strokes
Chung-Lin Wen, Chang-Hsi Hsieh, Bing-Yu Chen, Ming...
CGF
2008
93views more  CGF 2008»
14 years 16 days ago
Local Volume Preservation for Skinned Characters
Generating plausible deformations of a character skin within the standard production pipeline is a challenge. This paper presents a volume preservation method dedicated to skinned...
Damien Rohmer, Stefanie Hahmann, Marie-Paule Cani
CGF
2008
168views more  CGF 2008»
14 years 16 days ago
Interactive Global Illumination for Deformable Geometry in CUDA
Interactive global illumination for fully deformable scenes with dynamic relighting is currently a very elusive goal in the area of realistic rendering. In this work we propose a ...
Arne Schmitz, Markus Tavenrath, Leif Kobbelt
CGF
2008
152views more  CGF 2008»
14 years 16 days ago
Capturing Intention-based Full-Frame Video Stabilization
Annoying shaky motion is one of the significant problems in home videos, since hand shake is an unavoidable effect when capturing by using a hand-held camcorder. Video stabilizati...
Bing-Yu Chen, Ken-Yi Lee, Wei-Ting Huang, Jong-Sha...
CGF
2008
144views more  CGF 2008»
14 years 16 days ago
High Performance GPU-based Proximity Queries using Distance Fields
Proximity queries such as closest point computation and collision detection have many applications in computer graphics, including computer animation, physics-based modeling, augm...
T. Morvan, M. Reimers, E. Samset