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CGI
1998
IEEE
14 years 3 months ago
Deformable Surfaces for Feature Based Indirect Volume Rendering
In this paper we present an indirect volume visualization method, based on the deformable surface model, which is a three dimensional extension of the snake segmentation method. I...
Christoph Lürig, Leif Kobbelt, Thomas Ertl
CGI
1998
IEEE
14 years 3 months ago
An Anti-Aliasing Method for Parallel Rendering
This paper describes a parallel rendering method based on the adaptive supersampling technique to produce anti-aliased images with minimal memory consumption. Unlike traditional s...
Sam Lin, Rynson W. H. Lau, Xiaola Lin, Paul Y. S. ...
CGI
1998
IEEE
14 years 3 months ago
Fast Approximate Quantitative Visibility for Complex Scenes
Ray tracing and Monte-Carlo based global illumination, as well as radiosity and other finite-element based global illumination methods, all require repeated evaluation of quantita...
Yiorgos Chrysanthou, Daniel Cohen-Or, Dani Lischin...
CGI
1998
IEEE
14 years 3 months ago
Incremental Techniques for Implicit Surface Modeling
This paper describes an incremental polygonization technique for implicit surfaces built from skeletal elements. Our method lends itself for an interactive modeling system as the ...
Eric Galin, Samir Akkouche
CGI
1998
IEEE
14 years 3 months ago
Hierarchical Decomposition of Datasets on Irregular Surface Meshes
In this paper we introduce multiresolution analysis (MRA) algorithmsintendedto be used in scientific visualization,and basedon a non-nestedset ofapproximatingspaces. The need for ...
Georges-Pierre Bonneau, Alexandre Gerussi
CGI
1998
IEEE
14 years 3 months ago
Hierarchical Visibility Culling with Occlusion Trees
In the scope of rendering complex models with high depth complexity, it is of great importance to design outputsensitive algorithms, i.e., algorithms with the time complexity prop...
Jirí Bittner, Vlastimil Havran, Pavel Slav&...
CGI
1998
IEEE
14 years 3 months ago
An Architecture of a Universal DBMS for Graphics Applications
This paper presents a new architecture of a database management system intended to be used together with existing graphics software. In the first place, a system with this archite...
Andrey Collison, Hanspeter Bieri