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CGI
2001
IEEE
13 years 11 months ago
A Marching Voxels Method for Surface Rendering of Volume Data
Chin-Feng Lin, Don-Lin Yang, Yeh-Ching Chung
CGI
2001
IEEE
13 years 11 months ago
Hierarchical Implicit Surface Refinement
A novel method of hierarchical implicit modeling is presented, in which an implicit object is modeled by using a hierarchy of implicit surfaces. The hierarchy provides both layere...
Xikun Liang, Brian Wyvill
CGI
2001
IEEE
13 years 11 months ago
Paint By Relaxation
We use relaxation to produce painted imagery from images and video. An energy function is first specified; we then search for a painting with minimal energy. The appeal of this st...
Aaron Hertzmann
CGI
2001
IEEE
13 years 11 months ago
Hardware-Accelerated Rendering of Antialiased Shadows with Shadow Maps
We present a hardware-accelerated method for rendering high quality, antialiased shadows using the shadow map approach. Instead of relying on dedicated hardware support for shadow...
Stefan Brabec, Hans-Peter Seidel
CGI
2001
IEEE
13 years 11 months ago
Multiple Conceptions of Character-Based Interactive Installations
This paper presents ways of approaching the design of successful character-based interactive installations. We rationalize our arguments within the context of both Disney's &...
Bruce Blumberg, Bill Tomlinson, Marc Downie
CGI
2001
IEEE
13 years 11 months ago
Polygonizing Non-Uniformly Distributed 3D Points by Advancing Mesh Frontiers
30 digitization devices produce very large sets of 3 0 points sampled from the suqaces of the objects being scanned. A mesh construction procedure needs to be:upplied to derive po...
Indriyati Atmosukarto, Luping Zhou, Wee Kheng Leow...