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CGI
2003
IEEE
14 years 4 months ago
Reaching Volumes Generated by Means of Octal Trees and Cartesian Constraints
This paper presents a system to analyze the reachability of the human body. The inverse kinematics technique is employed to find which regions of space are reachable using a certa...
I. Rodríguez, Manuel Peinado, Ronan Boulic,...
CGI
2003
IEEE
14 years 4 months ago
Consistent Visualization and Querying of GIS Databases by a Location-Aware Mobile Agent
Location-aware mobile users need to access, query, and visualize, geographic information in a wide variety of applications including tourism, navigation, environmental management,...
Suresh K. Lodha, Nikolai M. Faaland, Grant Wong, A...
CGI
2003
IEEE
14 years 4 months ago
Cut-and-Paste Editing Based on Constrained B-spline Volume Fitting
This paper proposes an advanced cut-and-paste editing for three-dimensional models. We introduce a new parameterization technique based on constrained B-spline surface/volume fitt...
Yoshiyuki Furukawa, Hiroshi Masuda, Kenjiro T. Miu...
CGI
2003
IEEE
14 years 5 months ago
Automatic Tracking of Face Sequences in MPEG Video
Human faces are commonly found in video streams and provide useful information for video content analysis. This paper presents a robust face tracking system to extract multiple fa...
Yunlong Zhao, Tat-Seng Chua
CGI
2003
IEEE
14 years 5 months ago
Image Restoration using Multiresolution Texture Synthesis and Image Inpainting
We present a new method for the restoration of digitized photographs. Restoration in this context refers to removal of image defects such as scratches and blotches as well as to r...
Hitoshi Yamauchi, Jörg Haber, Hans-Peter Seid...
CGI
2003
IEEE
14 years 5 months ago
Visualization of Distributed Processes Using "Data Jewelry Box" Algorithm
Visualization of distributed processes is useful for the management of large-scale distributed computing systems. Reactivity and scalability are especially important requirements ...
Yumi Yamaguchi, Takayuki Itoh
CGI
2003
IEEE
14 years 5 months ago
Fast Volumetric Display of Natural Gaseous Phenomena
Mesh simplification algorithms play an important role in computer graphics. In particular, view-dependent simplification methods are utilized widely to reduce the geometric comp...
Stefan Röttger, Thomas Ertl
CGI
2003
IEEE
14 years 5 months ago
Ray Tracing Height Fields
We present a novel surface reconstruction algorithm which can directly reconstruct surfaces with different levels of smoothness in one framework from height fields using 3D discr...
Huamin Qu, Feng Qiu, Nan Zhang 0011, Arie E. Kaufm...
CGI
2003
IEEE
14 years 5 months ago
Interactive Transfer Function Modification For Volume Rendering Using Compressed Sample Runs
This paper describes a software-based method for interactive transfer function modification. Our approach exploits the fact that, in general, a user will rarely want to modify the...
Vivek Srivastava, Uday Chebrolu, Klaus Mueller
CGI
2003
IEEE
14 years 5 months ago
Interpolatory Subdivision Curves via Diffusion of Normals
In this paper, we propose a new interpolatory subdivision scheme for generating nice-looking curvature-continuous curves of round shapes. The scheme is based on a diffusion of nor...
Yutaka Ohtake, Alexander G. Belyaev, Hans-Peter Se...