Sciweavers

CGI
2006
IEEE
14 years 6 months ago
Real-Time Shadow Volume Algorithm for Subdivision Surface Based Models
This paper presents a purely hardware-accelerated shadow volume algorithm for subdivision surface based models. By introducing SP (subdivision patterns), all procedures, including ...
Min Tang, Jinxiang Dong, Shang-Ching Chou
CGI
2006
IEEE
14 years 6 months ago
Plausible Locomotion for Bipedal Creatures Using Motion Warping and Inverse Kinematics
One of the main question addressed by paleoanthropologists is the recovery of plausible motions for extinct species whose knowledge is generally limited to incomplete bones and ske...
Guillaume Nicolas, Franck Multon, Gilles Berillon,...
CGI
2006
IEEE
14 years 6 months ago
Automatic Stained Glass Rendering
Vidya Setlur, Stephen Wilkinson
CGI
2006
IEEE
14 years 6 months ago
Providing Full Awareness to Distributed Virtual Environments Based on Peer-to-Peer Architectures
In recent years, large scale distributed virtual environments (DVEs) have become a major trend in distributed applications, mainly due to the enormous popularity of multiplayer onl...
Pedro Morillo, W. Moncho, Juan M. Orduña, J...
CGI
2006
IEEE
14 years 6 months ago
Interactively Rendering Dynamic Caustics on GPU
Baoquan Liu, Enhua Wu, Xuehui Liu
CGI
2006
IEEE
14 years 6 months ago
Real-Time Rendering of Point Based Water Surfaces
Abstract. In recent years, attention has been paid to particle-based fluid simulation, with several methods being developed to incorporate particle-based simulation into CG animat...
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto...
CGI
2006
IEEE
14 years 6 months ago
Target Shape Controlled Cloud Animation
Shengjun Liu, Xiaogang Jin, Charlie C. L. Wang
CGI
2006
IEEE
14 years 6 months ago
Sketch Based Mesh Fusion
The modelling method for creating 3D models in an intuitive way is far from satisfactory. In this paper, we develop a novel mesh fusion method controlled by sketches, which allows...
Juncong Lin, Xiaogang Jin, Charlie C. L. Wang
CGI
2006
IEEE
14 years 6 months ago
Near-Optimum Adaptive Tessellation of General Catmull-Clark Subdivision Surfaces
Abstract. A new adaptive tessellation method for general CatmullClark subdivision surfaces is presented. Development of the new method is based on the observation that optimum adap...
Shuhua Lai, Fuhua (Frank) Cheng
CGI
2006
IEEE
14 years 6 months ago
Optimized Framework for Real Time Hair Simulation
Rajeev Gupta, Melanie Montagnol, Pascal Volino, Na...