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CGI
2006
IEEE
14 years 4 months ago
Sub-sampling for Efficient Spectral Mesh Processing
In this paper, we apply Nystr
Rong Liu, Varun Jain, Hao Zhang 0002
CGI
2006
IEEE
14 years 4 months ago
Feature Sensitive Out-of-Core Chartification of Large Polygonal Meshes
Mesh chartification is an important tool for processing meshes in various applications. In this paper, we present a novel feature sensitive mesh chartification technique that can h...
Sungyul Choe, Minsu Ahn, Seungyong Lee
CGI
2006
IEEE
14 years 4 months ago
Content-Based Human Motion Retrieval with Automatic Transition
Yan Gao, Lizhuang Ma, Yiqiang Chen, Junfa Liu
CGI
2006
IEEE
14 years 4 months ago
Shape Matching Based on Fully Automatic Face Detection on Triangular Meshes
This paper tackles a particular shape matching problem: given a data base of shapes (described as triangular meshes), we search for all shapes which describe a human. We do so by a...
Wolfram von Funck, Holger Theisel, Hans-Peter Seid...
CGI
2006
IEEE
14 years 4 months ago
Highly Stylised Drawn Animation
Abstract. In this paper we argue for our NPAR system as an effective 2D alternative to most of NPR research which is focused on frame coherent stylised rendering of 3D models. Our ...
Fabian Di Fiore, Frank Van Reeth, John Patterson, ...
CGI
2006
IEEE
14 years 4 months ago
Rendering Optical Effects Based on Spectra Representation in Complex Scenes
Rendering the structural color of natural objects or modern industrial products in the 3D environment is not possible with RGBbased graphics platforms and software and very time co...
Weiming Dong
CGI
2006
IEEE
14 years 6 months ago
Spline Thin-Shell Simulation of Manifold Surfaces
It has been technically challenging to effectively model and simulate elastic deformation of spline-based, thin-shell objects of complicated topology. This is primarily because tra...
Kexiang Wang, Ying He 0001, Xiaohu Guo, Hong Qin
CGI
2006
IEEE
14 years 6 months ago
Motion Editing with the State Feedback Dynamic Model
Dengming Zhu, Zhaoqi Wang, Shihong Xia
CGI
2006
IEEE
14 years 6 months ago
Trajectory-Based Grasp Interaction for Virtual Environments
Zhenhua Zhu, Shuming Gao, Huagen Wan, Wenzhen Yang
CGI
2006
IEEE
14 years 6 months ago
Quasi-physical Simulation of Large-Scale Dynamic Forest Scenes
This paper presents a quasi-physically based approach for interactively simulating large-scale dynamic forest scenes under different wind conditions. We introduce theories from th...
Long Zhang, Chengfang Song, Qifeng Tan, Wei Chen, ...