We propose a novel method for the problem of 3D surface mesh segmentation. This mesh segmentation method is based on differential geometry and geodesic distance information. In ou...
Transparency in 3D graphics has traditionally been created by ordering the transparent objects from back-to-front with respect to the viewpoint, and rendering the opaque objects ...
In this paper, we describe an application that helps hearing-impaired students learn to read and form words by translating speech into video clips of American Sign Language (ASL)....
Subdivision surfaces are finding their way into many Computer Aided Design and Animation packages. Popular choices include Loop, Catmull-Clark, Doo-Sabin etc. Subdivision surfaces...
A novel snake model suitable for edge extraction of bandshape objects is presented in this paper. Based on the proposed model, an edge tracking system, EdgeTrak, has been develope...
This article presents a framework for incorporating commonly used VR (Virtual Reality) databases for graphics and physics simulation into an AI (Artificial Intelligence) knowledg...
: Rendering and animating numerous articulated characters interactively is challenging in computer graphics. Specific hardware systems may be needed. However, by using the temporal...
Inspired by traditional expressive animation, we attempt to propose an infinite emotion-space as a model to control free-form facial expression synthesis. Although a number of mod...