This paper presents a calibration-free line-based tracking method to augment virtual objects into a video sequence. The presented method uses a cube on the first image to calibrat...
- This paper describes our design and implementations of projector-based computer augmented environment that allows users to interchange digital information between a computer and ...
Sang Heon Han, Jung Hoon Kim, Tae Soo Yun, Dong Ho...
ended abstract details previous methods for motion tracking and capture in 3D animation and in particular that of hand motion tracking and capture. Our research aims to enable ges...
: This paper presents a 3D scene modeling method for a Simple and Effective 3D Navigation (SE3DN) system, with 2D map guidance and multimedia information. SE3DN constructs 3D model...
- This paper presents a technique of evolutionary design for plants in virtual worlds, inspired from Richard Dawkins' adaptive walks within the space of biomorph structures. T...
The computation of soft shadows created by area light sources is a well-known problem in computer graphics. Due to the complexity of the problem, soft shadows commonly are generat...
- This paper describes the capabilities of a parametric model developed to perform design and analysis tasks in the areas of advanced engineering activities during the development ...
In this paper, we present the results of a comparative evaluation of a "virtual Lego" system against real Lego bricks with novice users. The virtual Lego system was desi...
- The challenges in modeling 3-D objects using facets and surface patches are investigated, and enhancement over the Gouraud's and Phong's interpolative shading is presen...