When creating techniques for manipulating objects at a distance in immersive virtual environments, researchers have primarily focused on increasing selection range, placement rang...
It is difficult to interact with computer displays that are across the room. A popular approach is to use laser pointers tracked by a camera, but interaction techniques using lase...
Brad A. Myers, Rishi Bhatnagar, Jeffrey Nichols, C...
This paper provides a description of designers' work practices in a software company. We describe a participatory analysis of the diversity of working relations and roles of ...
Physical interactive environments can come in many forms: museum installations, amusement parks, experimental theaters, and more. Programming these environments has historically b...
There exist several user interface widgets that dynamically grow in size in response to the user's focus of attention. Some of these, such as icons in toolbars, expand to fac...
This study examines a novel interface design for heavilyfeatured productivity software. The design includes two interfaces between which the user can easily toggle: (1) an interfa...
Joanna McGrenere, Ronald Baecker, Kellogg S. Booth
This paper presents patterns of cooperative interaction derived from ethnographic studies of cooperative work as devices for generalisation, re-use and design. These patterns cons...
Informal, sketch-based design tools closely match the work practices of user interface designers. Current tools, however, are limited in the size and complexity of interaction tha...
To form a deep understanding of the present; we need to find and engage history. We present an informal history capture and retrieval mechanism for collaborative, earlystage infor...
Scott R. Klemmer, Michael Thomsen, Ethan Phelps-Go...