This describes the usability and interaction challenges in creating a unique museum exhibit which utilized real-time compositing, and sought to hide complex computational and netw...
The Semi-Public Displays project utilizes public displays to assist in the interactions of small groups. This paper describes a set of visualizations for presence information of g...
The Internet has become an important part of our daily lives, with browsers serving as the main tool of navigation. For users with severe disabilities, access to the Internet can ...
We demonstrate two complementary interaction techniques for electronic large displays that are designed for cameraequipped mobile phones. The first one enables the direct selectio...
A common observation when working on physically large displays, such as wall-sized projection, is that a certain amount of information privacy is lost. A common explanation for th...
This paper describes the results of a Wizard of Oz study of people's search behavior using BuddySystem, a proximitysensing system designed to help end-users locate people, pl...
Leila Takayama, Lawrence Leung, Xiaodong Jiang, Ja...
In this paper, we describe work-in-progress in comparing user satisfaction ratings after user tests with ratings obtained following actual use of a digital music library software....
This paper describes a prototype retail environment in which information interactions occur in situ, within the actual space of the merchandise. By combining a steerable projected...
Noi Sukaviriya, Mark Podlaseck, Rick Kjeldsen, Ant...
With the rapid proliferation of a wide range of input devices, there are many choices in designing or selecting a 6DOF input device. User perception of the devices is an important...
Sriram Subramanian, Frank Dijkstra, Bernard Champo...