Sensors are becoming increasingly important in interaction design. Authoring a sensor-based interaction comprises three steps: choosing and connecting the appropriate hardware, cr...
A theoretical framework for assessing the attractiveness of websites based on Adaptive Decision Making theory is introduced. The framework was developed into a questionnaire and u...
Jan Hartmann, Alistair G. Sutcliffe, Antonella De ...
Expertise to assist people on complex tasks is often in short supply. One solution to this problem is to design systems that allow remote experts to help multiple people in simult...
Jeffrey Wong, Lui Min Oh, Jiazhi Ou, Carolyn Penst...
Using a notebook to sketch designs, reflect on a topic, or capture and extend creative ideas are examples of active note taking tasks. Optimal experience for such tasks demands co...
Ken Hinckley, Shengdong Zhao, Raman Sarin, Patrick...
Portable music players such as Apple's iPod have become ubiquitous in many environments, but one environment in particular has elicited new safety concerns and challenges -in...
Dario D. Salvucci, Daniel Markley, Mark Zuber, Dun...
People enjoy jogging with others for social and motivational reasons. However, as reported by forum participants, finding a compatible, local jogging partner who shares the abilit...
Watching video online is becoming increasingly popular, and new video streaming technologies have the potential to transform video watching from a passive, isolating experience in...
Justin D. Weisz, Sara B. Kiesler, Hui Zhang, Yuqin...
We investigate the differences ? in terms of both quantitative performance and subjective preference ? between direct-touch and mouse input for unimanual and bimanual tasks on tab...
Clifton Forlines, Daniel Wigdor, Chia Shen, Ravin ...
Massively multiplayer online games (MMOGs) can be fascinating laboratories to observe group dynamics online. In particular, players must form persistent associations or "guil...
Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Ro...