Standard input devices for mobile phones are directional keys and discrete thumb-joysticks. These devices are dedicated to the discrete GUIs of the phones (eg. scroll lists and sm...
Martin Hachet, Joachim Pouderoux, Florence Tyndiuk...
This paper describes a research approach to the experimental study of emotional experiences and their connections to other components of user experience in human-technology intera...
It is difficult to design and test location-enhanced applications. A large part of this difficulty is due to the added complexity of supporting location. Wizard of Oz (WOz) has be...
A computational composite is a material in which computations contribute to the properties of the material through their capability to control transitions between states in the oth...
Video conferencing is still considered a poor alternative to face-to-face meetings. In the business setting, where these systems are most prevalent, the misuse of video conferenci...
Comicboarding is a participatory design method that uses specially created comic books to generate engaging, productive brainstorming sessions with children. By leveraging known p...
Neema Moraveji, Jason Li, Jiarong Ding, Patrick O'...
We conducted two studies that demonstrate automatically generated interfaces can be more usable than interfaces created by human designers. The first study shows that users of aut...
In this paper we present the MapMover project as a case study into the use and design of an interactive system for collective expression. Informed by analysis and reflection we ad...
Three studies investigated whether users' strategies for customising online avatars increase their self-focused attention, also known as private self-awareness. Study 1 showe...
We report on the results of a study using SenseCam, a "lifelogging" technology in the form of a wearable camera, which aims to capture data about everyday life in order ...
Abigail Sellen, Andrew Fogg, Mike Aitken, Steve Ho...