We present a study of how householders personalize their domestic vacuuming robot, iRobot’s Roomba™. In particular, we build on Blom and Monk’s [3] theory of personalization...
Ja-Young Sung, Rebecca E. Grinter, Henrik I. Chris...
For over a century, citizen scientists have volunteered to collect huge quantities of data for professional scientists to analyze. We designed Pathfinder, an online environment th...
Kurt Luther, Scott Counts, Kristin B. Stecher, Aar...
The attention economy motivates participation in peerproduced sites on the Web like YouTube and Wikipedia. However, this economy appears to break down at work. We studied a large ...
Sarita Yardi, Scott A. Golder, Michael J. Brzozows...
Most research assumes that usability is understood similarly by users in different cultures, implying that the notion of usability, its aspects, and their interrelations are const...
PhotoScope visualizes the spatiotemporal coverage of photos in a photo collection. It extends the standard photo browsing paradigm in two main ways: visualizing spatial coverage o...
A first-person view is often used in games to enhance players' sense of presence. Camera movements are added to provide a walking sensation when the player is moving around. ...
What happens to human-computer "interaction" when the human user is no longer alive? This exploratory paper uses insights from the critical humanist tradition to argue f...
The development of computer-based devices for music control has created a need to study how spectators understand new performance technologies and practices. As a part of a larger...