Sciweavers

CHI
2009
ACM
15 years 1 days ago
Mirroring bodily experiences over time
Elsa Kosmack Vaara Kristina H??k The Affective Health system is a mobile lifestyle application that aims to empower people to reflect on their lives and lifestyles. The system logs...
Elsa Kosmack Vaara, Jakob Tholander, Kristina H&ou...
CHI
2009
ACM
15 years 1 days ago
Programming reality: from transitive materials to organic user interfaces
Over the past few years, a quiet revolution has been redefining our fundamental computing technologies. Flexible E-Ink, OLED displays, shape-changing materials, parametric design,...
Marcelo Coelho, Ivan Poupyrev, Sajid Sadi, Roel Ve...
CHI
2009
ACM
15 years 1 days ago
Gaze-based interaction with massively multiplayer on-line games
People with motor impairments can benefit greatly from being able to take part in Massively Multiplayer On-line Games, such as World of Warcraft. We are investigating how to use e...
Howell O. Istance, Stephen Vickers, Aulikki Hyrsky...
CHI
2009
ACM
15 years 1 days ago
How do people talk with a robot?: an analysis of human-robot dialogues in the real world
This paper reports the preliminary results of a humanrobot dialogue analysis in the real world with the goal of understanding users' interaction patterns. We analyzed the dia...
Min Kyung Lee, Maxim Makatchev
CHI
2009
ACM
15 years 1 days ago
Adaptive brain-computer interface
Passive brain-computer interfaces are designed to use brain activity as an additional input, allowing the adaptation of the interface in real time according to the user's men...
Audrey Girouard
CHI
2009
ACM
15 years 1 days ago
Ethnochat: an instant messenger program for ethnography
Jason Zalinger, Nathan G. Freier, Eric Dutko
CHI
2009
ACM
15 years 1 days ago
Using hands and feet to navigate and manipulate spatial data
We demonstrate how multi-touch hand gestures in combination with foot gestures can be used to perform navigation tasks in interactive systems. The geospatial domain is an interest...
Johannes Schöning, Florian Daiber, Antonio Kr...
CHI
2009
ACM
15 years 1 days ago
Blobby: how to guide a blind person
For the majority of blind people, walking in unknown places is a very difficult, or even impossible, task to perform, when without help. The adoption of the white cane is the main...
Hugo Nicolau, Joaquim A. Jorge, Tiago João ...
CHI
2009
ACM
15 years 1 days ago
Rhythms of non-use of device ensembles
Nithya Sambasivan, Leena Ventä, Jani Män...
CHI
2009
ACM
15 years 1 days ago
Usability, playability, and long-term engagement in computer games
Does usability affect long term user engagement in computer games, or are other factors more influential? This paper explores this issue, discussing an evaluation study that measu...
Alessandro Febretti, Franca Garzotto