Sciweavers

CHI
2010
ACM
14 years 3 months ago
Push-and-pull switching: window switching based on window overlapping
We propose Push-and-Pull Switching, a window switching technique using window overlapping to implicitly define groups. Push-and-Pull Switching enables switching between groups and...
Quan Xu, Géry Casiez
CHI
2010
ACM
14 years 3 months ago
High-precision magnification lenses
Caroline Appert, Olivier Chapuis, Emmanuel Pietrig...
CHI
2010
ACM
14 years 3 months ago
A death in the family: opportunities for designing technologies for the bereaved
Following the death of a loved one, bereaved family members use technology in several ways to respond to their loss. However, very little is known about how technology intersects ...
Michael Massimi, Ronald M. Baecker
CHI
2010
ACM
14 years 3 months ago
Artificial subtle expressions: intuitive notification methodology of artifacts
We describe artificial subtle expressions (ASEs) as intuitive notification methodology for artifacts' internal states for users. We prepared two types of audio ASEs; one was ...
Takanori Komatsu, Seiji Yamada, Kazuki Kobayashi, ...
CHI
2010
ACM
14 years 3 months ago
Across boundaries of influence and accountability: the multiple scales of public sector information systems
The use of ICTs in the public sector has long been touted for its potential to transform the institutions that govern and provide social services. The focus, however, has largely ...
Christopher A. Le Dantec, W. Keith Edwards
CHI
2010
ACM
14 years 3 months ago
Exploring affective technologies for the classroom with the subtle stone
Constructive emotional experiences are strongly related to effective learning. Yet, it is challenging for teachers, researchers and students alike to understand the emotions exper...
Madeline Balaam, Geraldine Fitzpatrick, Judith Goo...
CHI
2010
ACM
14 years 4 months ago
Mobile product customization
Sven Gehring, Markus Löchtefeld, Johannes Sch...
CHI
2010
ACM
14 years 4 months ago
Designing games for learning: insights from conversations with designers
This paper presents insights about design practices that can lead to effective and fun games for learning, gleaned from interviews with experienced game developers. We based our a...
Katherine Isbister, Mary Flanagan, Chelsea Hash