Sciweavers

CHI
2011
ACM
13 years 3 months ago
Starcraft from the stands: understanding the game spectator
Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the rise of online video sites and major gaming tournamen...
Gifford Cheung, Jeff Huang
CHI
2011
ACM
13 years 3 months ago
Developmentally situated design (DSD): making theoretical knowledge accessible to designers of children's technology
There is a wealth of theoretical knowledge about the developmental abilities and skills of children. However, this knowledge is not readily accessible to designers of interactive ...
Tilde Bekker, Alissa Nicole Antle
CHI
2011
ACM
13 years 3 months ago
Donate for credibility: how contribution incentives can improve credibility
This study explores whether certain contribution incentives for online user-generated content can undermine or enhance contributor’s credibility. Through an online experiment, w...
Gary Hsieh, Scott E. Hudson, Robert E. Kraut
CHI
2011
ACM
13 years 3 months ago
Hang on a sec!: effects of proactive mediation of phone conversations while driving
Conversing on cell phones while driving is a risky, yet commonplace activity. State legislatures in the U.S. have enacted rules that limit hand-held phone conversations while driv...
Shamsi T. Iqbal, Eric Horvitz, Yun-Cheng Ju, Ella ...
CHI
2011
ACM
13 years 3 months ago
Does domain highlighting help people identify phishing sites?
Phishers are fraudsters that mimic legitimate websites to steal user’s credential information and exploit that information for identity theft and other criminal activities. Vari...
Eric Lin, Saul Greenberg, Eileah Trotter, David Ma...
CHI
2011
ACM
13 years 3 months ago
LifeFlow: visualizing an overview of event sequences
Event sequence analysis is an important task in many domains: medical researchers may study the patterns of transfers within the hospital for quality control; transportation exper...
Krist Wongsuphasawat, John Alexis Guerra Gó...
CHI
2011
ACM
13 years 3 months ago
Investigating Phicon feedback in non-visual tangible user interfaces
We investigated ways that users could interact with Phicons in non-visual tabletop tangible user interfaces (TUIs). We carried out a brainstorming and rapid prototyping session wi...
David K. McGookin, Stephen A. Brewster
CHI
2011
ACM
13 years 3 months ago
Social media ownership: using twitter as a window onto current attitudes and beliefs
Social media, by its very nature, introduces questions about ownership. Ownership comes into play most crucially when we investigate how social media is saved or archived; how it ...
Catherine C. Marshall, Frank M. Shipman III
CHI
2011
ACM
13 years 3 months ago
When designing usability questionnaires, does it hurt to be positive?
When designing questionnaires there is a tradition of including items with both positive and negative wording to minimize acquiescence and extreme response biases. Two disadvantag...
Jeff Sauro, James R. Lewis