Sciweavers

CGA
2008
14 years 17 days ago
Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments
This paper studies the use of visual blur effects, i.e., blurring of parts of the image fed back to the user, for First-Person-Navigations in Virtual Environments (VE). First, we ...
Sébastien Hillaire, Anatole Lécuyer,...
CGA
2008
14 years 17 days ago
The State of the Art in Mobile Graphics Research
Tolga K. Çapin, Kari Pulli, Tomas Akenine-M...
CGA
2008
14 years 17 days ago
Procedural Urban Modeling in Practice
Benjamin Watson, Pascal Müller, Oleg Veryovka...
CGA
2008
14 years 17 days ago
Virtual Classroom Extension for Effective Distance Education
We present the design, implementation, and initial results of a system for remote lecture attendance based on extending on-campus classrooms to accommodate remotely located studen...
Radu Dondera, Chun Jia, Voicu Popescu, Cristina Ni...
CGA
2008
14 years 17 days ago
Legible Simplification of Textured Urban Models
Mesh simplification and discrete levels of detail (LOD) are wellstudied areas of research in computer graphics. However, until recently, most of the developed algorithms have focu...
Remco Chang, Thomas Butkiewicz, Caroline Ziemkiewi...
CGA
2008
14 years 17 days ago
Virtual Inspector: A Flexible Visualizer for Dense 3D Scanned Models
The rapid evolution of automatic shape acquisition technologies will make huge amount of sampled 3D data available in the near future. Cultural Heritage (CH) domain is one of the ...
Marco Callieri, Federico Ponchio, Paolo Cignoni, R...
CGA
2008
14 years 17 days ago
ScrewBender: Smoothing Piecewise Helical Motions
An ordered series of control poses may be interpolated by a polyscrew (piecewise helical) rigid body motion composed of a series of screws, each interpolating a pair of consecutiv...
Alexander Powell, Jarek Rossignac
CGA
2008
14 years 17 days ago
Representing Rotations and Orientations in Geometric Computing
Geometric computing with three-dimensional rotations and orientations is a fundamental issue in three-dimensional computer graphics. Our approach was inspired by affine geometry a...
Jehee Lee