This paper explores numerical techniques for comparing real and synthetic luminance images. We introduce components of a perceptually based metric using ideas from the image compre...
Holly E. Rushmeier, Gregory J. Ward, Christine D. ...
We present a simple and inexpensive method for computing the estimates of error in a hierarchical linear radiosity method. Similar to the approach used in 1 for constant radiosity ...
We describe a new framework for efficiently computing and storing global illumination effects for complex, animated environments. The new framework allows the rapid generation of ...
Parallel projection z-buffer images are precomputed for a number of preset viewing directions on the unit sphere. Using the depth information, we can reconstruct a 3-D point from e...
Reconstruction is imperative whenever an image or a volume needs to be resampled as a result of an affine or perspective transformation, texture mapping, or volume rendering. We p...
This paper is concerned with the e cient reconstruction of illumination from area luminaires. We outline a 2-pass scheme a lightpass, tracing ray bundles from the luminaires follow...
Abstract: The problem of global illumination is virtually synonymouswith solving the rendering equation. Although a great deal of research has been directed toward Monte Carlo and ...
An object model for computer graphics applications should contain two aspects of information: shape and reflectance properties of the object. A number of techniques have been deve...
The InfiniteRealityTM graphics system is the first general-purpose workstation system specifically designed to deliver 60Hz steady frame rate high-quality rendering of complex sce...
John S. Montrym, Daniel R. Baum, David L. Dignam, ...