A system for controlling the behaviors of an interactive human-like agent, and executing them in real-time, is presented. It relies on an underlying model of continuous behavior, ...
John P. Granieri, Welton Becket, Barry D. Reich, J...
This paper describes a software framework to aid in designing and implementing convenient manipulation behaviors for objects in a 3D virtual environment. A combination of almost r...
This paper describes a collaborative research e ort initiated by Monterey Bay Aquarium Research Institute MBARI, Stanford Aerospace Robotics Laboratory ARL, and NASA Ames Rese...
Stephen D. Fleischer, Stephen M. Rock, Michael J. ...
This paper presents a new method for navigating virtual environments called “The River Analogy.” This analogy provides a new way of thinking about the user’s relationship to...
Global illumination researchers tend to think in terms of mesh density and sampling frequency, and their software reflects this in its user interface. Advanced rendering systems a...
Multiple scattering in participating media is generally a complex phenomenon. In the limit of an optically thick medium, i.e., when the mean free path of each photon is much smalle...
: This paper introduces an efficient hierarchical algorithm capable of simulating light transfer for complex scenes containing non-diffuse surfaces. The algorithmstemsfroma newfor...
: Wavelets are a powerful tool forplanar image processing. The resulting algorithms are straightforward, fast, and efficient. With the recently developed spherical wavelets this f...