Sciweavers

SIGGRAPH
1998
ACM
14 years 3 months ago
Layered Depth Images
In this paper we present a set of efficient image based rendering methods capable of rendering multiple frames per second on a PC. The first method warps Sprites with Depth repr...
Jonathan Shade, Steven J. Gortler, Li-wei He, Rich...
SIGGRAPH
1998
ACM
14 years 3 months ago
Reproducing Color Images Using Custom Inks
We investigate the general problem of reproducing color images on an offset press using custom inks in any combination and number. While this problem has been explored previously ...
Eric J. Stollnitz, Victor Ostromoukhov, David Sale...
SIGGRAPH
1998
ACM
14 years 3 months ago
Non-uniform Recursive Subdivision Surfaces
Doo-Sabin and Catmull-Clark subdivision surfaces are based on the notion of repeated knot insertion of uniform tensor product B-spline surfaces. This paperdevelopsrules for non-un...
Thomas W. Sederberg, Jianmin Zheng, David Sewell, ...
SIGGRAPH
1998
ACM
14 years 3 months ago
Fast Calculation of Soft Shadow Textures Using Convolution
Cyril Soler, François X. Sillion
SIGGRAPH
1998
ACM
14 years 3 months ago
Synthesizing Realistic Facial Expressions from Photographs
We present new techniques for creating photorealistic textured 3D facial models from photographs of a human subject, and for creating smooth transitions between different facial e...
Frederic H. Pighin, Jamie Hecker, Dani Lischinski,...
SIGGRAPH
1998
ACM
14 years 3 months ago
Multiple-center-of-projection Images
In image-based rendering, images acquired from a scene are used to represent the scene itself. A number of reference images are required to fully represent even the simplest scene...
Paul Rademacher, Gary Bishop
SIGGRAPH
1998
ACM
14 years 3 months ago
A Multiscale Model of Adaptation and Spatial Vision for Realistic Image Display
In this paper we develop a computational model of adaptation and spatial vision for realistic tone reproduction. The model is based on a multiscale representation of pattern, lumi...
Sumanta N. Pattanaik, James A. Ferwerda, Mark D. F...
SIGGRAPH
1998
ACM
14 years 3 months ago
A Shading Language on Graphics Hardware: The Pixelflow Shading System
Over the years, there have been two main branches of computer graphics image-synthesis research; one focused on interactivity, the other on image quality. Procedural shading is a ...
Marc Olano, Anselmo Lastra
SIGGRAPH
1998
ACM
14 years 3 months ago
Recovering Photometric Properties of Architectural Scenes from Photographs
In this paper, we present a new approach to producing photorealistic computer renderings of real architectural scenes under novel lighting conditions, such as at different times o...
Yizhou Yu, Jitendra Malik
SIGGRAPH
1998
ACM
14 years 3 months ago
A Distributed 3D Graphics Library
We present Repo-3D, a general-purpose, object-oriented library for developing distributed, interactive 3D graphics applications across a range of heterogeneous workstations. Repo-...
Blair MacIntyre, Steven Feiner