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SIGGRAPH
1998
ACM
14 years 3 months ago
Realistic Modeling and Rendering of Plant Ecosystems
Modeling and rendering of natural scenes with thousands of plants poses a number of problems. The terrain must be modeled and plants must be distributed throughout it in a realist...
Oliver Deussen, Pat Hanrahan, Bernd Lintermann, Ra...
SIGGRAPH
1998
ACM
14 years 3 months ago
Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-based Graphics with Global Illumination and High Dy
We present a method that uses measured scene radiance and global illumination in order to add new objects to light-based models with correct lighting. The method uses a high dynam...
Paul E. Debevec
SIGGRAPH
1998
ACM
14 years 3 months ago
Subdivision Surfaces in Character Animation
The creation of believable and endearing characters in computer graphics presents a number of technical challenges, including the modeling, animation and rendering of complex shap...
Tony DeRose, Michael Kass, Tien Truong
SIGGRAPH
1998
ACM
14 years 3 months ago
An Anthropometric Face Model Using Variational Techniques
We describe a system that automatically generates varied geometric models of human faces. A collection of random measurements of the face is generated according to anthropometric ...
Douglas DeCarlo, Dimitris N. Metaxas, Matthew Ston...
SIGGRAPH
1998
ACM
14 years 3 months ago
Large Steps in Cloth Simulation
The bottle-neck in most cloth simulation systems is that time steps must be small to avoid numerical instability. This paper describes a cloth simulation system that can stably ta...
David Baraff, Andrew P. Witkin
SIGGRAPH
1998
ACM
14 years 3 months ago
A Perceptually Based Adaptive Sampling Algorithm
A perceptually based approach for selecting image samples has been developed. An existing image processing vision model has been extended to handle color and has been simplified ...
Mark R. Bolin, Gary W. Meyer
SIGGRAPH
1998
ACM
14 years 3 months ago
A New Voronoi-based Surface Reconstruction Algorithm
We describe our experience with a new algorithm for the reconstruction of surfaces from unorganized sample points in IR 3. The algorithm is the first for this problem with provab...
Nina Amenta, Marshall W. Bern, Manolis Kamvysselis
CG
1998
Springer
14 years 3 months ago
A Neural Network Program of Tsume-Go
Nobusuke Sasaki, Yasuji Sawada, Jin Yoshimura
CG
1998
Springer
14 years 3 months ago
Relevance Cuts: Localizing the Search
Humans can e ectively navigate through large search spaces, enabling them to solve problems with daunting complexity. This is largely due to an ability to successfully distinguish ...
Andreas Junghanns, Jonathan Schaeffer