Sciweavers

CG
2000
Springer
14 years 3 months ago
A Least-Certainty Heuristic for Selective Search
: We present a new algorithm for selective search by iterative expansion of leaf nodes. The algorithm reasons with leaf evaluations in a way that leads to high confidence in the c...
Paul E. Utgoff, Richard P. Cochran
CG
2000
Springer
14 years 3 months ago
Lambda-Search in Game Trees - with Application to Go
This paper proposes a new method for searching two-valued (binary) game trees in games like chess or Go. Lambda-search uses null-moves together with different orders of threat-sequ...
Thomas Thomsen
AMDO
2000
Springer
14 years 4 months ago
Robust Manipulation of Deformable Objects Using Model Based Technique
Takahiro Wada, Shinichi Hirai, H. Mori, Sadao Kawa...
AMDO
2000
Springer
14 years 4 months ago
Analysis of Human Motion Using Snakes and Neural Networks
: A novel technique is described for analysing human movement in outdoor scenes. Following initial detection of the humans using active contour models, the contours are then re-rep...
Ken Tabb, Neil Davey, Rod Adams, Stella J. George
AMDO
2000
Springer
14 years 4 months ago
Model Adaptation and Posture Estimation of Moving Articulated Object Using Monocular Camera
This paper presents a method of estimating both 3-D shapes and moving poses of an articulated object from a monocular image sequence. Instead of using direct depth data, prior loo...
Nobutaka Shimada, Yoshiaki Shirai, Yoshinori Kuno
VRML
2000
ACM
14 years 4 months ago
The morph node
We discuss potential and limitations of a Morph Node, inspired by the corresponding construct in Java3D. A Morph Node in Java3D interpolates vertex attributes among several homeom...
Marc Alexa, Johannes Behr, Wolfgang Müller 00...
SIGGRAPH
2000
ACM
14 years 4 months ago
Illuminating micro geometry based on precomputed visibility
Many researchers have been arguing that geometry, bump maps, and BRDFs present a hierarchy of detail that should be exploited for efficient rendering purposes. In practice howeve...
Wolfgang Heidrich, Katja Daubert, Jan Kautz, Hans-...
SIGGRAPH
2000
ACM
14 years 4 months ago
Animating explosions
In this paper, we introduce techniques for animating explosions and their effects. The primary effect of an explosion is a disturbance that causes a shock wave to propagate thro...
Gary D. Yngve, James F. O'Brien, Jessica K. Hodgin...
SIGGRAPH
2000
ACM
14 years 4 months ago
Surface light fields for 3D photography
A surface light field is a function that assigns a color to each ray originating on a surface. Surface light fields are well suited to constructing virtual images of shiny objec...
Daniel N. Wood, Daniel I. Azuma, Ken Aldinger, Bri...