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CGI
1999
IEEE
14 years 3 months ago
Monotonic Cubic Spline Interpolation
This paper describes the use of cubic splines for interpolating monotonic data sets. Interpolating cubic splines are popular for
George Wolberg, Itzik Alfy
CGI
1999
IEEE
14 years 3 months ago
Evolutionary Optimization of Functionally Defined Shapes: Case Study of Natural Optical Objects
This paper focuses on an approach to modeling shapes through the use of evolutionary optimization or genetic algorithms for functionally represented geometric objects. This repres...
Vladimir V. Savchenko, Alexander A. Pasko
CGI
1999
IEEE
14 years 3 months ago
A Field Interpolated Texture Mapping Algorithm for Skeletal Implicit Surfaces
We address the problem of texture mapping implicit surfaces. Recent work in providing 2D mappings for implicit surfaces maps points from a auxiliary parametric surface to the impl...
Mark Tigges, Brian Wyvill
CGI
1999
IEEE
14 years 3 months ago
Behavior-Friendly Graphics
Kenneth B. Russell, Bruce Blumberg
CGI
1999
IEEE
14 years 3 months ago
Visualizing Knowledge about Virtual Reconstructions of Ancient Architecture
One of the assumptions of current software for visualizing architecture is that the underlying geometry is a correct, objective, and complete representation of the objects in ques...
Thomas Strothotte, Maic Masuch, Tobias Isenberg
CGI
1999
IEEE
14 years 3 months ago
A Shape-Preserving Data Embedding Algorithm for NURBS Curves and Surfaces
Existing data embedding algorithms for polygonal meshes and their attributes can't be applied to the majority of (geometric) computer aided design (CAD) applications, for two...
Ryutarou Ohbuchi, Hiroshi Masuda, Masaki Aono
CGI
1999
IEEE
14 years 3 months ago
Time Warping of Audio Signals
This paper describes a technique to obtain a time dilation or contraction of an audio signal. Different Computer Graphics applications can take advantage of this technique. In rea...
Siome Goldenstein, Jonas Gomes
CGI
1999
IEEE
14 years 3 months ago
Volume Decimation of Irregular Tetrahedral Grids
Rendering highly complex models can be time and space prohibitive, and decimation is an important tool in providing simplifications. A decimated model may replace the original ent...
Allen Van Gelder, Vivek Verma, Jane Wilhelms
CGI
1999
IEEE
14 years 3 months ago
Virtual Laboratory: An Interactive Software Environment for Computer Graphics
Many activities in computer graphics can be regarded as experiments on virtual objects or models. In the process of experimentation the existing models are gradually improved and ...
Pavol Federl, Przemyslaw Prusinkiewicz
CG
2000
Springer
14 years 3 months ago
Chess Neighborhoods, Function Combination, and Reinforcement Learning
Abstract. Over the years, various research projects have attempted to develop a chess program that learns to play well given little prior knowledge beyond the rules of the game. Ea...
Robert Levinson, Ryan Weber