Altering the viewing parameters of a 3D object results in computer graphics images of varying quality. One aspect of image quality is the composition of the image. While the esthet...
Bruce Gooch, Erik Reinhard, Chris Moulding, Peter ...
The known sampling methods can roughly be grouped into regular and irregular sampling. While regular sampling can be realized efficiently in graphics hardware, it is prone to inte...
In this paper, we propose a solution to adapt the differential point rendering technique developed by Kalaiah and Varshney to implicit surfaces. Differential point rendering was i...
This paper describes a practical system developed for generating 3D models of human heads from silhouettes alone. The input to the system is an image sequence acquired from circula...
This paper presents a geometric measure that can be used to gauge the similarity of 2D shapes by comparing their skeletons. The measure is defined to be the rate of change of bou...
Abstract. Most CBIR systems use low-level visual features for representation and retrieval of images. Generally such methods suffer from the problems of high-dimensionality leadin...
We present an algorithm that, starting from the surface skeleton of a 3D solid object, computes the curve skeleton. The algorithm is based on the detection of curves and junctions ...