This paper describes the work of a team of researchers in computer graphics, geometric computing, and civil engineering to produce a visualization of the September 2001 attack on ...
Voicu Popescu, Chris Hoffmann, Sami Kilic, Mete So...
This paper describes a set of techniques developed for the visualization of high-resolution volume data generated from industrial computed tomography for nondestructive testing (N...
Runzhen Huang, Kwan-Liu Ma, Patrick S. McCormick, ...
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
Hand-crafted illustrations are often more effective than photographs for conveying the shape and important features of an object, but they require expertise and time to produce. W...
David Akers, Frank Losasso, Jeff Klingner, Maneesh...
Single-chip digital cameras use an array of broadspectrum Charge-Coupled Devices (CCD) overlayed with a colour filter array. The filter layer consists of transparent patches of ...
This working in progress paper describes the development of a web service that provides a 3D (VRML) virtual environment for automated management and exhibition of imagery data. Wi...
In many application areas an optimal visualization of a complex graph depends on the specific task to be accomplished by the user. Therefore a means of locally customizable layou...
Guido Reina, Sven Lange-Last, Klaus D. Engel, Thom...
In games, entertainment, medical and architectural applications, the creation of populated virtual city environments has recently become widespread. In this paper we want to provi...
This paper proposes a deformation technique called Planar Bones, derived from Surface-oriented Free Form Deformations, and explores its application to the context of Facial Animat...